e-learning Wikis

E-Learning – laid out simply

E-Learning Wikis

Here we explain technical jargon in simple language, or as our resident Dutchman says: "Sesame Street Language".

General Terms (7)

E-Learning
E-learning or electronic learning: electronic or digital media that can be developed for the presentation of educational content on a wide variety of topics. Participants do not all have to be in the same place at the same time. Depending on the learning objective, participant and time limit, extensive learning media can be created that can convey almost any topic. After knowledge transfer, learning effectiveness checks (tests) can be carried out, whereby the participants can be certified.
digitale Lernformate
We have listed and explained the most important digital learning formats with the respective explanations separately on this page.
interactive elements
Depending on the combination, it is easier to respond to the student and consolidate learning goals. This depends on the target group, the learning objectives and the industry. Interactive elements can include cloze texts, sorting tasks, drag and drop.
Linear / Modulär
linear: In linear training, the user is guided through the program in a given order. According to the scheme: A-B-C-D-E. Modular: In modular training, the user can jump back and forth between individual topics and chapters. According to the scheme: B-E-A-C-D.
CBT
Computer-Based Training originated in the 1980s and was mostly distributed on data media such as CD-ROM or DVD. In the meantime, CBTs are mostly downloaded, for example to a PC. CBTs can contain multimedia learning content (such as animations or video documents). CBT is still used, but nowadays, WBT is mostly used instead of CBT.
WBT
One of the first Web-Based Trainings was developed around 1995 at the University College of Dublin. A WBT has many similarities with a CBT, but the biggest difference being that a WBT is accessed on the Internet/Intranet and not downloaded. In addition, WBTs are very often equipped with SCORM which is not the case with CBTs.
Content
Content refers to all media content that is available in an e-learning environment.

Digital Learning Formats (8)

Blended Learning
Blended Learning is a mixture of classical and computer-aided learning. It is used in particular when, in addition to conveying knowledge, practical implementation is also needed, e.g. in occupational health and safety.
Video Tutorial
A video that explains a certain topic easily, e.g. a YouTube video that describes how to do something in Adobe Photoshop or Microsoft Office.
Gamification
Gamification refers to the integration of game-typical elements and processes in a topic-independent context. A desirable outcome is an increase in motivation. Healthy competition in the user is stimulated by various elements (visible progress indicator, ranking list, ...) - who doesn’t want to be the best?
Interactive Animation/Video
While the video is running it is paused and the user has to take an active decision before moving on. This way the user's knowledge is tested and the content is better absorbed. The disadvantage of interactive videos and animations is the time required for development.
Micro learning
Micro Learning is the term used to describe learning in small units. This can refer to the learning time, the learning content, but also to the learning format. In this way, the learner is gradually introduced to new content.
Software Simulations
Simulations are computer programs in which users carry out experiments in a virtual environment and thus gain learning experience, e.g. filling out forms or using new software.
Virtual Classroom
The Virtual Classroom uses the Internet as a communication medium to connect geographically separated students and teachers. The virtual classroom enables a synchronous form of learning.
Webinar
A webinar is an interactive seminar or course that takes place on the Internet. Possibilities include: interactive surveys - users can use chat forms to actively ask questions that can be answered directly, an unlimited number of participants, suitable for e.g. product launches, courses (sports, cooking).

Learn Management Systems (6)

LMS
LMS stands for Learning Management System. An LMS is a platform/system/software that provides a place for digital learning formats to be offered by a "trainer" to the "students". This allows students to access educational content 24/7.
Global Teach®
This is the LMS in which we trust and in which we are specialised. Global teach® main functions are user administration | learning catalogues | curricula | course registration | online learning | mobile learning | online tests | online surveys | seminars with resource management | virtual classrooms | forums | social learning | skills and competence management | evaluations | flexible role concepts | single-sign-on | accounting
Learning Catalogue
Also content catalogues; they support the exchange of learning materials - from complete courses to raw materials. Providers can specify terms and conditions. Access is documented and, if necessary, invoiced. These catalogues can be very specific to a certain target group (school, university, industry, company). See also content sharing as a form of e-learning.
Training Plan / Syllabus
A syllabus is a collection of different courses distributed over 1 or more modules (chapters). When the user has successfully completed all modules, the user will receive their certificate. The requirements for certification can be defined individually by the trainer/administrator. Prerequisite is that the trainings or tests are equipped with SCORM and access to these curricula is controlled by users and/or groups.
Seminar with Resource Management
  • Efficient administration of rooms, trainers, material, tools, etc.
  • Automated booking, approval & cancellation processes
  • Participant lists, place cards, course documents, general terms and conditions
Permissions
Providing access of, for example, content or curricula to certain users/groups in the LMS

Technologies & Tools (5)

Authoring Tools
Authoring tools are programs with which digital content for e-learning formats can be created in a WBT or CBT format with minimal programming. At Wave Digital, for example, we work with Adobe Captivate and Articulate Storyline.
Responsive Design
Elements of web-based content (navigation, page columns, texts, images; as well as input methods: click, wipe, type, etc.) are automatically adapted to different display sizes and operating systems. So, it doesn't matter whether on a PC, smartphone, laptop or tablet. The content is always equally easy to read/edit.
SCORM
SCORM stands for Sharable Content Object Reference Model
In everyday use, it is used as a bookmark. It allows students to continue learning in the same place as when they finished. It also eliminates the need to repeat learning progress checks all the time.
HTML5
HTML (Hypertext Markup Language) is a text-based programming language (computer language) that structures and displays content such as texts or images on the Internet. The core language of the Internet is developed by the World Wide Web Consortium (W3C). HTML5 is the 5th version and offers many new features such as video, audio, local memory as well as dynamic 2D and 3D graphics. Thanks to HTML5, an additional Flash plug-in is no longer necessary, but Responsive Design is still supported.
CSS
Cascading Style Sheets is a computer language used to define the appearance of documents or user interfaces and is used together with HTML on the World Wide Web.